Reid Armansin's profile

Cult of the Lamb Icons

  
Icons I designed for the PC and console roguelike game, Cult of the Lamb. Developed by Massive Monster and published by Devolver Digital.
  
Sermon Upgrades
Once a day (in-game time), players can perform a sermon and draw power from followers to unlock an upgrades across 6 tiers. Such upgrades include adding half a heart capacity, increasing weapon power, or unlocking new curse abilities and weapon types.
  
Doctrines
Declaring a doctrine allows the player to unlock rituals, follower traits, buildings, or follower commands. Some are also unlocked throughout the game's story.
  
Crown Upgrades
When the player defeats one of the four Bishops, they'll receive a Heart of the Heretic to unlock a permanent ability. These abilities make crusade runs a little easier. For example, once a day the player can eat a meal to receive a blue 'shield' heart, or return to base at any point.
  
Crusade
When players go on a Crusade (in the 'dungeon'), they'll be presented a choice to select a path to a new area. These icons represent what player's will encounter by choosing any given area, and if there are any modifiers.
  
Achievements (Trophies)
Achievement icons are used across all platforms and in various sizes. Each icon, if not a hidden achievement, also have a 'locked' version.
  
Twitch Extension (Help/Hinder)
Viewers of Twitch steamers can vote to manipulate the player's game, either in a helpful or detrimental way.
  
Old & Unused
Below are a collection of icons that didn't make the final game due to development changes or further iterations.
  
= Thank you for having a look =
Creative Director
Julian Wilton

Art Director
James Pearmain

Design Director
Jay Armstrong
  
Cult of the Lamb Icons
Published:

Cult of the Lamb Icons

Icons I designed for the PC and console roguelike game, Cult of the Lamb. Developed by Massive Monster and published by Devolver Digital.

Published: